Even the forces of nature have recognized the Shadow’s threat. The forest has sent its champion to aid the King in his quest. With razor sharp tusks and ancient magics, the Great Tusker is a formidable ally for the Light’s forces.
Similar to the Desert Raider, the Great Tusker gets a power bonus when in its territory: the Darkwood. The +2 bonus on top of the Tusker’s original 4 power makes the it the strongest unit for Light. Unlike the Desert Raider, the Tusker has the means to get itself back to the woods. The Great Tusker may attack a lone unit in the Darkwood from anywhere on the board. This makes it great at getting aggressive! Punch deep into enemy territory early, with your strongest unit. But watch out! A common counter-strategy is to sit the Ancient Wurm in the Darkwood, waiting to prey on nature’s champion.